![]() ![]() In this section, I will break down each component of my lace mesh setup. This picture shows my finished high poly lace. Rough details sculpted with Clay and Dam Standard brushes. ![]() Used edge loops to make it double sided and added thickness to edges using the Standard brush.Inverted mask and removed masked geometry.This image demonstrates my modeling process for one of the lace pieces. I placed them with DragRect and shaped them using the move brush until I was happy with how the pattern looked. Then, I made an IMM brush that contained all of the pieces so I could place them on the character. After sculpting each piece, I decimated them a bit to make it manageable when placing several pieces at the same time. For faster results, I decided to keep the sculpt pretty rough and focused on adding most of the small details in the textures. I started out by drawing alphas in Photoshop for use in Zbrush. I planned to sculpt five different pattern pieces for the lace. I decided to mesh them together since they lay on top of each other and will be seen from several angles, and therefore needed to be double sided. The third layer consisted of the big leaves laying over her shoulders. This would be similar to how the lace would be sewn in real life. ![]() I decided to structure the two shells this way to get the right shadows and depth.
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